If you are familiar with the Wolfram Language, a natural thing to do is to write in the Mathics3 dialect of the Wolfram Language.
The Wolfram Language
<< can be used to read in a file and evaluate each expression returning the last one.
Higher-level packaging mechanism can be built from this.
We have a very crude one for packages that come distributed with the Mathics3 core, and they can be found in mathics/packages.
For a list of built-in packages look at that directory or in the Mathics3 Packages Wiki page.
Maybe you’d like to contribute a new package? Please do! Here is how…
The format for adding a package is pretty simple. You add your a directory with your package name some higher-level category like
DiscreteMath If directory for such higher-level category doesn’t exist, then create one. Add your package inside this directory, this is a file that usually ends in or has the
It is good practice to add a
BeginPackage to restrict the context to your package and the System namespace.
Let’s say you want to add a package called
Turtle that does some sort of Robotics. This category doesn’t exist, so you would create directory in
mathics/packages and your Mathics3 code
Turtle.m would be in that directory.
Turtle.m Code like this might appear:
(* ::Package:: *)
(* :Title: Turtle Robotics *)
(* :Author: you *)
(* ... your specific code *)
Finally you need to add your package to
Robotics/Kernel/Init.m . Since this doesn’t exist yet, you would create it like and
its contents would simply be:
This is all in your fork of our code. When you want this to be included as part of the Mathics3 distribution, put in a Gitub Pull Request And once the package is in update the wiki to add your entry.